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Picture the third quarter of a tight league game. Your right half carries the ball up the sideline, the defence lets her go, and for a moment it looks like the wing is open. She reaches the baseline, looks up, and suddenly there are two sticks on her: the defender who showed her wide, and a second one who has stepped across from inside the circle. The ball is turned over, the opposition outlets, and the bench groans. It happened twice in the first half too.

That is not bad luck. Against a well-organised senior defence, the wing is often not open at all. It is bait. Good teams show you the outside, let you run towards the baseline, and then close the trap with a second defender arriving from the inside. If the attack treats that moment as one player against the world, the defence wins most of those duels.

This article looks at the wing entry from both sides of the ball. We start with how strong teams defend the baseline and what they are trying to take away, then build the attacking answer: the overlap or underlap that drags the second defender, the timing of the drive, the cutback to the top of the circle, and the near-post run that turns a cross into a chance. The aim is to treat the wing entry as a rehearsed pattern, not a hopeful sprint.

TL;DR

  • Good defences show you wide on purpose. The baseline is where they want you, because a second defender can arrive from the inside and the angle for a shot is tiny.

  • Before you plan the attack, understand the defence: who engages first, where the free defender sits, and what the keeper is covering.

  • The overlap or underlap is not decoration. Its job is to give the second defender a problem, so the carrier gets a fair duel or a free pass.

  • The best ball off the baseline is often not the cross. It is the cutback into the space at the top of the circle, or a hard ball onto a stick at the near post.

  • Rehearse the pattern, then let players read the defence. Entries only count if the team is willing to recycle when the door is shut.

Shortlist of sources

Start with the defence: what are they taking away?

Most attacking sessions on wing play start with the attackers. It is worth flipping that around, because the defence is the one setting the terms. In her masterclass on defending the baseline, Tsoanelo Pholo is very clear that the two sides of the circle are different problems: "there's a lot of difference between the right-hand side baseline defense and the left-hand side baseline defense."

On the defence's right, which is the attack's left, the carrier usually has the ball on the backhand. Pholo is comfortable letting that player go: "you can allow them onto the baseline because mostly the carry is on the backhand and you are now covering the inside and the 6 and the 9-yard area." She even says "on the right-hand baseline, I do prefer them to run the line." As she puts it: "I give them the baseline, let the keeper come out and smother." On the other side, where a striker is driving on the forehand, she poses the options as questions every team has to agree on, and accepts that different teams prefer different answers. Do you close the baseline and force the carrier inside onto the backhand or the tomahawk? Do you let the second defender make the tackle? Or do you allow the run along the line and let the keeper come out to smother it?

Notice what is being protected in every version. The first defender protects the body, the inside and the near post. The keeper's first job is simple: "first things first for the goalkeeper, you cover the near post." The second defender is the flexible piece. Pholo frames it as a question every defensive unit has to answer: "Second defender will be your free player. Where do you want your free player? On your left foot or on the, on the P-spot?" The defence is "protecting the inside pass that's going to go just behind your left foot, and we protect the P-spot."

Read that from an attacking point of view and the picture becomes useful. The defence is happy for you to be on the baseline. It is guarding the near post, the pass back behind the first defender, and the penalty spot. Pholo's summary of the intent is blunt: "we want to keep the ball on the baseline." A shot from there rarely goes in, and she points out that even at the very top level it hardly happens.

Then there is the double itself. In his masterclass on double defending, Russell Coates describes a pair working in a V shape: one defender presses and gets the attacker's head down, the other makes the tackle and focuses on timing. The trigger for the tackler is the attacker's head. Watching one clip, he points out that the carrier has "still got his head up... which means that the tackling defender should not commit now." Coates asks for clear communication, and gives the example of the pressing defender saying "jij" (Dutch for "you") to the tackler, who answers "ik ben er" ("I'm there"), while adding that there isn't one best way to do it. He names arriving too late as a common mistake for the free defender, but the fault he stresses more is going too early: "if you lunge in too early without the attacker being pressured enough, you're going to get eliminated."

Read that from the attacking side. A carrier who keeps her head up is holding off the double, and an attack that keeps the ball moving tempts the free defender into one of those two mistakes.

Pholo adds an important nuance about that second defender: "Your first task is to mark your man. The second task is to add value when you can be the one that's going to win the ball." That sentence is the key to the whole attacking plan. If the second defender's first job is to mark someone, then the attack's job is to give them someone to mark who matters.

The overlap and the underlap: giving the second defender a problem

If the carrier arrives at the baseline alone, the second defender has an easy decision. Leave their player, step across, win the ball. "Winning the ball is gold," as Pholo puts it. The supporting run changes that decision.

Tin Matkovic, in his masterclass on playing with a player extra, names overlapping, whenever there's a chance, as part of playing dynamically. Describing the team with the extra player overloading the right side, he shows how a run behind a defender can unsettle a structure: "the right outside defender takes the space behind the left striker's back. It can create a confusion." The point carries over to the wing. When a supporting player runs around the outside of the carrier (the overlap), the second defender now has to decide whether to follow the runner towards the baseline or step in on the ball. When the supporting player cuts inside the carrier instead (the underlap), it threatens exactly the space Pholo says the defence wants to protect: the pass behind the first defender's left foot and the area towards the penalty spot.

Either run only works if it is timed and agreed. What is your pair's cue for the overlap, and what is the cue for the underlap? What matters is that both players know the cue. And does the runner leave early enough to pull the second defender before the double arrives, or only after it?

On timing, Alyson Annan's cue for circle runners, which comes up below, applies to the support run as well: move when the passer is ready, not when it feels right.

There is a quieter point here as well. Matkovic's principles come down to playing dynamically, playing what you see and recognising a two versus one, and he is honest that the defence cannot cover everything: "You cannot close everything." The overlap and underlap are simply the wing version of that idea. You are not trying to beat two defenders with one player. You are trying to make sure the second defender cannot help without leaving something open.

Winning the duel when it really is one versus one

Sometimes the support run does its job and the carrier is left with a fair duel against the first defender. That is when individual quality matters, and Russell Coates makes a strong case that coaches undertrain it. In his 3D elimination masterclass he argues that "a situation in a game you tend to create more by winning a one versus one than there being a sort of magic overload."

Near the baseline space is tight and speed often drops, which is exactly when he suggests lifting the ball: "if the space is restricted, it's harder to win a one versus one over the ground and it might be easier to do a 3D skill." "The moment you start lifting the ball it just makes it so much harder to defend," he says, since most of a defender's tackling tools are designed for a ball on the ground. He also says 3D techniques work "down the sideline" and with your back to goal, and that players "can win their one on one by eliminating using 3D skills instead of just doing things like a dummy and a drag".

Pholo's point about the angle of approach fits neatly here: "the angle of approach. That decides a lot of what happens next." Seen from the attacking side, that raises a question. What angle is your carrier choosing, and who is choosing it for her?

The ball off the baseline: cutback, near post, and patience

Getting to the baseline is not the goal. Getting a good chance out of it is. This is where the circle behaviour of the other attackers decides whether the wing entry was worth it.

Alyson Annan's masterclass on circle behaviour is full of detail on this. She is clear that an attacker who keeps running to the back line takes herself out of the scoring position: "I can't shoot from the back line." She splits the circle into a passing zone near the baseline and a shooting zone further out, and treats the top of the circle and the area in front of the penalty spot as two different spaces to attack. That top-of-circle space is where the cutback lands. When the defence has collapsed towards the near post and the double, the ball pulled back to the top of the circle meets a player facing goal with time.

She also gives every attacker a job. "The t position, of course, is the position from the back line and the circle edge... know your options if you were to get the ball." And if you are not involved: "If you are not used, your position then is the second post." She tells attackers to "avoid blocking your own attack," and warns against drifting: "Once you're in the circle, stay in the circle as an attacker." Her advice on movement is precise: "stimulate short and explosive movement. Avoid long, same tempo running through the circle."

Fede Tanuscio adds the near-post battle. In his circle priorities masterclass he describes the deep corners as the place for crash balls and crosses, and is clear about where the fight is won: "The battles [at] the first post. If you are successful there, you can have many actions." The first post and the far post, he says, "should be linked every time." When the attack is outnumbered in the circle and there is nothing to win, his answer is a player with the stick ready at the first post and the ball pushed hard onto it, which can produce a deflection, a penalty corner or a rebound. That is the near-post deflection run in its simplest form.

So the circle shape for a wing entry ends up looking something like this:

  • One player attacking the near post with the stick down and early, ready for a hard ball.

  • One player arriving at the top of the circle late, for the cutback.

  • One player holding the far post for anything that runs through, a deflection or a rebound.

  • The supporting runner, overlapping or underlapping, who either receives or has dragged the second defender away.

Annan's reminder about timing ties it together. Runners should move when the passer is ready, not when they feel like it, reading the cues: is the stick on the ball, is there eye contact? And her line "Scoring goals takes patience" is worth writing on the whiteboard.

When the door is shut: recycle, don't force

The hardest habit to build is the decision not to force it. If the double arrives on time, the near post is covered and the top of the circle is filled, the best option is often to keep the ball and go again. Matkovic is honest about the baseline shot: "Don't get me wrong, like the baseline shot is not the best if we have all of the positions covered." His view on risk is just as clear: "if it's a 20% risk, please give it. But don't give like 80% risk pass if it's not necessary."

Tanuscio makes the same point against compact defences: "it's important to be patient and move side to side, side to side, side to side and find the right place to in time to attack them." In a separate answer he makes clear that his default is to go through the centre, and the side only becomes the option once the centre is closed. So is a winger who recycles to the half and lets the team switch play giving up on the entry, or setting up the next one, when the defence has to slide and the second defender may not be quite so ready?

And one more question before anyone commits to the baseline: who stays back while you commit numbers there?

Matkovic also gives the balance coaches should aim for: "I'm a big believer in organizing what we want to do, but also giving people the space of doing something out of the box." The pattern gives players a shared picture. The decision on the day still belongs to them.

Training session 1: baseline channel game

Objective: Build the timing and decision of the overlap or underlap so the second defender is forced to choose, and teach the carrier to read that choice.

Setup: One half of the circle and the wide channel from the 23 to the baseline. Three attackers against two defenders plus a goalkeeper. One attacker starts as carrier on the wing, one as the support runner, one inside the circle. The defenders start in Pholo's roles: a first defender who engages and a free second defender who decides where to sit. Attack restarts from the 23 on the wing each time.

How it works: The carrier drives towards the baseline. Before each rep the attacking pair agrees on its own trigger for the overlap and the underlap. The third attacker chooses between the near post and the top of the circle, depending on where the defence leaves space.

Progressions:

  • Start with the defence told where the second defender sits, so attackers can learn the right answer.

  • Then let the defence choose, so attackers have to read it.

  • Add a scoring rule that a goal from a cutback or near-post deflection counts double.

  • Finally, swap roles so defenders also experience the attacking problem.

What to look for: Does the support runner go early enough to affect the second defender, or does she arrive after the double? Does the carrier keep her head up, which Coates says stops the tackling defender committing, and check what the free defender has done? Are the circle runs short and explosive, as Annan asks, or long and at the same pace? And when the defence gets it right, does the attack accept it or force a hopeful ball across, the kind of high-risk pass Matkovic warns against?

It is worth asking the defenders afterwards what made their job easy and what made it hard. Pholo describes exactly this conversation between defenders and strikers: "when you receive the ball like this, I'm happy because it makes my job easy." The answers often say more than a coach's feedback.

Training session 2: phase game against an organised half-court defence

This session is one way of putting these coaches' ideas into a phase game. The rules and scoring are ours, not theirs.

Objective: Make the wing entry a rehearsed but adaptable pattern within a full attacking phase, and reward the decision to recycle rather than force.

Setup: Half pitch. An attacking team of six or seven against an organised defence of six or seven plus a goalkeeper. The defence is allowed to double on the baseline at any time. The attack starts with the ball around halfway; the defence counter-attacks to small goals or a target line at halfway if they win the ball.

Rules: Circle entries only count if they come from a wide channel. A goal scores normally. A clean entry from the wing that leads to a shot, a penalty corner or a controlled recycle also earns a point. A forced ball that gives up possession costs a point.

Progressions:

  • Start by limiting the defence to one double per phase, so the attack can rehearse the overlap and cutback.

  • Then allow doubles freely and add a time limit for the attack, so recycling becomes a real decision under pressure.

  • Add the rule that after a recycle, the next entry must come from the opposite side, so the team practises switching to stretch the defence.

What to look for: Who decides that the door is shut, and how quickly does the team see it? Is the near post occupied before the ball arrives? Does the attack keep enough players back so a turnover at the baseline does not become a counter? How does the defence respond when the attack recycles instead of forcing?

There is no need to script every answer. Let the players find out which entries work against this defence, and ask them afterwards what they noticed.

Three takeaways

  1. The wing is often bait. Strong defences show you the baseline because a second defender can arrive and the angle for a shot is tiny. Understand what they are protecting before you plan the attack.

  2. The support run exists to give the second defender a problem. An overlap or underlap that arrives early and on an agreed cue turns a double into a fair duel or a free pass.

  3. The best ball off the baseline is often backwards or hard to the near post. Fill the near post, the top of the circle and the far post, and be willing to recycle when the defence has it covered.